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How to use sweetfx with retroarch
How to use sweetfx with retroarch






how to use sweetfx with retroarch how to use sweetfx with retroarch

Similarly in "x" in "Text", the x looks as if there's stair steps. eg in that text "disabled", you can see in the "d" letter there is clear rectangular look to it - a vertical and horizontal line (vertical starting at row 3). the text is fuzzy enough to a degree where the center of a pixel has higher contrast than the edges, but if there is a neighboring (even diagonally) pixel of similar intensity and color, it somehow bleeds a bit filling that void (but not overtly, just enough to fool you from normal viewing distance that there might be something where there isn't if you go closer). It might now look like your average CRT but I believe there were CRT's that went further, where the effect should be such that eg. So I recently tried out the DOSBox core in RetroArch 1.2.2, with the CRT Royale shader - and lo and behold! Convergence errors and bloom in DOSBox








How to use sweetfx with retroarch