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Autohotkey script examples
Autohotkey script examples













autohotkey script examples

Many people remap it to act like a third shift key, but you can use any key you wish. If you turn off the caps lock key, you can remap it to act like another key. You can use any letter key in place of the “Q” and any symbol you would like in place of the trademark symbol. Here are other keys that you can use for this script: See below for an example of this script where you press Alt + Q to insert the trademark symbol. This will be a handy script if you use any special characters for other languages or even mathematical symbols. However, many useful special characters are buried within your Windows system. The most commonly used special characters are already on your keyboard.

autohotkey script examples

Remember to change the F key designation and add the application pathway.į4::Run “C:\Program Files\Open\Program.exe” See below for the AutoHotkey script for the function keys. I also haven't tested with various other controllers.Many users will remap these keys to launch the applications they use most. I *think* the limitation applies to all of these But I haven't actually tested with all controller variants there. At least for controllers from Microsoft and some other big names. I say "something like" above because ideally the new text should have an evidence-based and exact description of which game controllers this limitation does and does not apply to. GetKeyState can read JoyName, JoyButtons, JoyAxes and JoyInfo even when an AutoHotkey window is not active.Īlso add such a green box in the "Important notes" section here To detect those controller inputs for other active windows use the XInput.ahk library This limitation also applies to GetKeyState() for Joy1 to Jo圓2 and JoyX, JoyY, JoyZ, JoyR, JoyU. Note: For Xbox controllers from 2013 or newer (anything newer than Xbox 360 controllers) hotkeys Joy1 to Jo圓2 only work when an AutoHotkey window is active.

autohotkey script examples

So if the term 'game controller' is adopted a short explanation of why the phrase 'Joy' is still used must also be added. One complication is that built in hotkeys like Joy1 should not change, since that would break code backward compatibility. Suggestion 1: change to 'Game controller' or 'controller' in (sub)headings and text that currently use 'Joystick'. The most common types of game controllers today are of the gamepad type so do not look like the tall joysticks of old. But today joystick more commonly refer narrowly to input devices with a tall stick ( ) and the term 'game controller' or simply 'controller' is used for game input devices more broadly. Use term 'Game controller' instead of 'Joystick'ĪutoHotkey v2 documentation (just like v1) uses 'Joystick' as term for game input devices.















Autohotkey script examples